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Previously published in single magazine issues as Sandman #32-37
Barbie and Wanda go window shopping only to see Martin Tenbones, a creature from Barbie's dreams, shot by the police. Before dying, Martin tells Barbie The Land needs her help and gives her the Porpentine.
Hazel tells Barbie that she may be pregnant. The strange birds released by George cause the building's tenants to have nightmares. Barbie finds herself dreaming that she's back in the Land, the setting for a continuing dream from her past. There she learns she must defeat a mysterious figure known as the Cuckoo.
With Barbie in a coma-like sleep, Thessaly uses the remains of George to learn of the threat from the Cuckoo.After drawing down the moon, Thessaly, Hazel and Foxglove travel to the Land to save Barbie, leaving Wanda with the unconscious Barbie and the still active remains of George.
Barbie and her companions journey through the Land. Betrayed by one companion and with the other two dead, Barbie is taken to the Citadel of the Cuckoo.
Barbie meets the Cuckoo. Storms lash New York. Dream is summoned to close a compact and uncreate the Land.
Barbie remembers the final events in the Land and what she discovered when she awoke as she travels to attend Wanda's funeral.
"Gaiman spins a tale that spans worlds, from the urban inhabitants of a grungy walk-up, to those of a Narnia-type land endangered by an enemy only known as the Cuckoo. Gaimans adroit sampling of world mythos gives the series its scope and sense of timelessness, but as usual it's the characters who stand out. This time the wonderfully motley crew includes a drag queen, a punky lesbian couple, several talking animals, one talking decapitated head, the confused heroine Barbie and, of course, Morpheus himself, The Sandman's eponymous dreammeister... If you haven't read the Sandman yet, this is as good a place as any to start. Shawn McManus' drawings are marvelous, the story is marvelous and, by the end, Gaiman's splendid writing even managed to coax a tear from these tired old eyes. The Sandman remains the standard by which other fantasy works, graphic and otherwise, will be measured in the 90's. Great stuff."
© by Ralf Hildebrandt
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This file was last modified 17. Jan 2007 by root