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Previously published in single magazine issues as Sandman #1-8
Dream is caught accidentally by men who are attempting to capture Death. Only after seven decades of captivity does he finally escape.
Dream returns to his realm to find it in disarray. He consults the Three Witches on where to find his items of power: the Pouch, the Helm and the Ruby.
Dream goes to London where John Constantine helps him recover the Pouch from one of John's former lovers.
Dream goes to Hell to retrieve his helmet. He must first beat Choronzon, a duke of Hell, at the game of reality.
John Dee (Dr Destiny) and Dream both journey to retrieve the ruby of power from storage in a Justice League warehouse.
John Dee uses the power of the dreamstone to manipulate the patrons of a diner while he waits for Dream to arrive.
Dee follows Dream to the Dreaming where they fight for control of the Ruby.
Dream follows Death as she goes about her daily rounds.
"The Sandman is not a superhero...he is an observer, occasionally a catalyst, rarely the focus of the action. He rules the kindom of dreams and his motives are not ours to understand. Neil Gaiman...is the best (at)...combining compassion with gruesome horror (and), delicate characterization with exhaustive research."
"The Sandman is Neil Gaiman's own inventory of the books of hell, personally rewritten with no small measure of ambition or cockiness."
© by Ralf Hildebrandt
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This file was last modified 17. Jan 2007 by root